![]() One of the big problems already is Neckson letting this "HP Washing Glitch" continue back in 2008 - 2010 so they could earn that sweet money even though if you wanna say HP Washing is actually a bug. I really like Sku's original post as it gives an excellent insight of why HP Washing can hinder things, but it's also an enormous challenge to balance HP Washing and there are a couple more problems I can add, based on what I observed. Thanks again OP for the detailed writeup, I just offer these small humble suggestions to buttress the other considerations to make these ideas amazing =) At the same time, it will greatly boost the population count engaging in these PQs (which is struggling atm) and soon indirectly create groups that will progress together (and perhaps even reach end game bosses like HT together). Those that partake in it should be rewarded somehow. Further, it greatly boost the social aspect of the game. For instance, the daily quest can be an option ofġ) killing the final boss of either of the PQs (EPQ,PPQ,OPQ,MPQ - depending on their level range) 3-5 times (could be shorter depending on what we want to achieve) orĢ) killing a certain amount of mobs and making it spread across the whole ML world so that the travelling time + killing time will commensurate with 1).Įven so, I would prefer 1) being the "shorter" task because I am all for PQs. I would further suggest that this has so much potential to make other aspects of the game more enjoyable. I also further agree with Motto that the critical mass should be shifted to 3rd job instead because that is really the tipping point level to be honest. ![]() As a latter party myself, I am all for the suggestions to give these attackers a reasonable amount of HP, especially if they worked hard for it, ala tier 10 MB ring. ![]() It solves many problems at a time by:Ī) providing less washed attackers a chance to not get 1 shot-ted by HT levels (by my calculations, should rch around 8k HP which is reasonably close to the 9.5k HP threshold to survive legs damage)ī) At the same time it does not invalidate the hard work of other washed attackers because it still requires NX, albeit in a shorter time but at the same time does not give these attackers magical HP out of the blue without much effort. ![]() This idea has tremendous potential and I thoroughly agree. ![]()
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